JCH's save games for The Elder Scrolls III: Morrowind v1.6.1820

All save games were produced for the "Game of the Year"-edition of Morrowind
with both expansions (Tribunal and Bloodmoon) installed, so I could benefit
from the improved journal and map annotation functions.

I always prefixed my intermediate save games with a four digit number, making
it a little easier to find a particular save game later. The archives also bear
similar names to identify the groups of these save games. Apart from archiving
save games at sensible milestones, I also archived them just prior to install-
ing a new mod. Since mods can be hard (or impossible) to remove when they have
affected the save games, the following list will note the mods I have added
chronologically along the way:

	Morrowind_0001-0036.zip		Morrowind (v1.6.1820)
					Both expansions (GOTY)

	Morrowind_0037-0038.zip		Better Heads v2.0
					Better Bodies v2.0

	Morrowind_0039-0052.zip		Unofficial Patch v1.6.2

	Morrowind_0053-0054.zip		A Good Place to Stay v1.8
					Sharpened Clothes v1.0
					Sharpened Armor v1.0 + Addon

	Morrowind_0055-0060.zip		Cliff Racers v1 by Kaare Kleven
					Did "JUST FIX IT!" in TESTool v1.3

	Morrowind_0061-0073.zip		Windows Glow II

	Morrowind_0074-0085.zip		Bitter Coast Sounds
					The main quest has been finished

	Morrowind_1000-1014.zip		Bloodmoon expansion save games

	Morrowind_2000-2011.zip		Tribunal expansion save games

	Morrowind_3000-3005.zip		[ This only goes for 3000-3003 ]
					Visual Packs v2.11 + v2.2 + XT

	Morrowind_3000-3005.zip		[ This only goes for 3004-3005 ]
					Silt Striders Are In Vvardenfell
					Classical Monster Replacer v1.0
					Meteors v1.2
					Key Replacer v1.31

If you intend to unpack an archive where I used certain mods, you may also have
to install the same mods or you might not be able to load the save games. Re-
member that the mods were added chronologically, so if you intend to use a save
game from e.g. Morrowind_0055-0060.zip, you would have to install both the mod
used here as well as the mods used for the previous save game archives.

The character

I researched very thoroughly to gather as much information as possible and make
sure I got the right character once and for all, since I didn't want to restart
again. I always liked paladin-style characters in RPG - a fighter with great
armor and a little bit of magic on the side - so I tried to create a character
not unlike this. Still, I used the pile of information to build a sensible type
of character where the attributes, race and powers would be most beneficial for
my personal style of playing. Here is the character I finally created:

	Name			Reed
	Race			Redguard
	Class			Adventurer (Custom Class)
	Sign			The Atronach

	Health			55
	Magicka			90
	Fatigue			180
	
	Strength		60
	Intelligence		30
	Willpower		30
	Agility			40
	Speed			40
	Endurance		50
	Personality		40
	Luck			40

	Major Skills
	
	Heavy Armor		40
	Mysticism		30
	Security		30
	Block			35
	Marksman		30

	Minor Skills
	
	Armorer			20
	Long Blade		35
	Restoration		15
	Speechcraft		15
	Athletics		25

How I played the character

I decided to play primarily as a good guy that didn't steal whenever there was
someone in the same room, but as soon as I entered an empty room (and close the
door behind me) I unlocked and took everything of value. I avoided being caught
during the entire game and the two expansion packs. That is, the very few times
I *was* caught afterall, I immediately quickloaded.

I joined all factions except the Thieves Guild for numerous reasons. The first
and foremost was that it didn't seem quite in character for my good guy, and
second, I didn't like all the trouble I had to go through in order to complete
the quests for both the Thieves and the Fighters Guild. Out of the three Great
Houses, I joined Great House Redoran.

During the save games, I completed all faction quests (including Bloodmoon) and
became the head of them all (except the two factions you can't top anyway).

I quickly made a lot of money (not a problem in Morrowind) and used a lot of it
to both train skills and create Constant Effect items. I won't go into too much
detail about this here; I'm sure you will notice it when loading my save games.
However, there are a few notes that may be useful concerning the hotkeys I set
up for myself. These were of course not devised right from the beginning, but
a good bunch of the later save games have the following hotkeys in place:

	Hotkey		Action
			
	1		Equip long sword
	2		Put on skirt with CE levitation (see below)
	3		Put on skirt without CE levitation (see below)
	4		Equip bow
	5		Drink Exclusive Restore Health potion
	6		Equip Amulet of Recall (to go to Mark position)
	7		Equip my CE Amulet after using '6' hotkey
	8		Ready probe for removing traps
	9		Ready lockpick for opening locks

The use of '2' and '3' was especially useful for those "Superman"-style flights
I soon got quite used to. Just press '2' to start flying, and whenever you want
to land and walk, just press '3' to equip the other skirt. Very practical.	

To get an idea of how I weighted the skill and attribute improvements, armor,
weaponry and what have you, take a look at the screenshots supplied here, which
was taken when I finally decided to put the game to rest. At that time I had
been playing more or less extensively for two months and completed all quests
that I could complete in the full game and both expansion packs, and I had also
uncovered all cells everywhere. (That does not mean that I had visited all the
caves, shrines and ruins in existence, however.)

I was very disciplined with the map annotations. Whenever I had visited a cave,
a shrine, etc, I always put at least a "Done" marker by the entrance. Sometimes
there may be a deeper comment. If you load the very last save game, you should
be able to trust that entrances in the wild without an annotation means that I
actually didn't visit that place yet.

JCH, 18 September 2004
